Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I'm new to character animation and am experiencing some distortion in the character's hands when I start keyframing different poses. That is - when I start moving him around - his hands start to get HUGE or shrink. I've rigged him with a skeleton and using maya's preset full body IK. One of the weird things is - when I drag the boxes around his wrists - they'll pull his arm till it is fully stretched then the box will drag away from his wrist. I don't know what I've changed, but it used to work where when I'd grab the effector box around his wrist - it would eventually pull the entire model with it.
could you post a picture of the distortion happening...
also with the effector box's problem, i think it depends how your rig's setup is weather it pulls the root/entire body, or dislocates itself from its origin and stretches.
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