The UV mapping is horrible! the problem is probably there...
you've got a section in the middle which is more-or-less properly mapped. This is how everything should look.
You also need to fit all of the UVs into the first quarter (uv coordinates are 0<u<1 and 0<v<1)
Benny
When in doubt, delete history and freeze transformations.
My latest snake game
(Requires DirectX9 SDK and Framework)