Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
yea.., OK, try beveling the edges.., they are not catching the light well and nothing in the would has edges that sharp.., better to do it as you go than bevel all the edges and deal with the vertss at the end of the project. you will notice kurts has nice edges.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off