This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Hello, its me again, how do u make ur object to show only one side of its mesh?, like if u go to front view, it will show u only front mesh, and not front mesh + back mesh, how do u do it?
I'm not sure if this is the right forum for that but it's called Backface Culling, it should be under Display>Polygons>Backface Culling or something like that, might be handy to make a hotkey for that.
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