Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 11-01-2003 , 01:28 AM
Ultragames's Avatar
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smoothing

I made a hammer in Maya. But i want to make the handal rather round, with out deleting the handal, and adding a cylinder. How do i go about doing that...

I've tried, but it like, well...
user added image

# 2 11-01-2003 , 01:37 AM
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I'm not sure where the adding a cylinder is for, but to smooth an object, if it's a polygon, select it, then choose Polygons>Smooth. If that smooths it too much, you probably only need to smooth a certtain section of the hammer. To do this, right-click on the object and HOLD it down. This will bring up a menu. Select Faces. Now you can select the faces on the object. Select the faces you think should be smoothed. Now, go to Polygons>Smooth.

# 3 11-01-2003 , 07:50 PM
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or polygons then subdivide user added image
i know which tut you're talking about, and when i just subdivide/smooth certain faces, it tends to look weird, so i just split polys


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# 4 11-01-2003 , 08:50 PM
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Ah. Nem brought up a good point. It will do you no good to smooth if you don't have enough faces. Observe the image below.

Image1 - This might be what your hammer handle looks like now. It has few faces to work with.
Image2 - Selecting these faces...
Image3 - then smoothing them, will give the handle a weird look. Probably not what your looking for.
Image4 - Using the Subdivide Tool or Split Polygonal Tool will give you more faces to work with.
Image5 - Selecting these faces, then smoothing them will give you a better look.
Image6 - If you want the head of the hammer to be smooth, you shouldn't have much trouble when smoothing.
Image7 - Just make sure you select the right faces...
Image8 - and you get this when you smooth.

# 5 11-01-2003 , 08:58 PM
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wow

went all out on that one huu. Thanks. i'll work on it.

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