This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Can anyone help me figure out how to query the world space transform and rotational values of an object? I've looked all through the docs and just can't find it. Pivot points no problem, but I need rotation as well so that doesn't help me.
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