baked hi-to-low-res Smoothing Problem
facts of the case:
I baked a hi to low res geometry with "TransferMaps", applied the map to low geo. everything looks fine. so far so good. after closing and opening the scene again. the NM looks somehow inverted, ugly. the problem doesn´t only afect maya. test export to 3dsmax shows a similar behavior of either geometry or NM.
things I allready tried:
-converting geo to subD and back to poly.
-detaching/combining a face from the geo.
-smoothing full soft/hard (each version baked in a single map)
-deleted blindNodes and history
-freeze transformation.
-all different variations of settings in the TransferMaps dialog
-inverted red and green channels in photoshop.
-exported as fbx/obj and imported again.
...?
software on different machines displaying the geometry/NM abnormally: maya, 3dsmax, quest3D
I know maya has a problem ever since displaying normalmaps correctly with high quality settings in viewport. (somehow inverting the green channel) but I´ve never seen this odd behavior in 3 different applications.
if anyone has an idea ->
don´t hesitate to let me know!
edit- resized the pic
everything starts and ends in the right place at the right time.
Last edited by Falott; 22-01-2009 at 04:59 PM.