thanks Dango!
it was a lot of work... i thinki spent about 2-3 hours on it or maybe 4...
including the time i spent staring at the screen wondering how to make it quads...
the other challenge was trying to get all the quads to look similar size... which kinda never actually got enforced...
yeah, the black part is kinda like armour. the shoulder pads will be metal... that much i know...
the black part will be more like leather, so i'll need to find a suitable texture i guess
i'm also going to have to make the black part the eyelid, so he can blink and pull faces. i want to avoid having a mouth on there or it looks way too cartoony
the grey and gold parts i haven't actually decided... i have thought of doing the gold parts more thinner and more vien-like than shown in the concept picture
i'm thinking i'll actually have to use the smooth function on the black part too... i don't want to, but it looks like it's not going to smooth out very well with soft edges and bevels don't really do anything... although, they do have the ability to kill the materials on some faces and make them transparent... something that happened on my first model as well...
the iris is ok... but it's based on a brown iris, so it's really boring... i have pictures of blue iris's and they are more interesting to look at (although maybe considered disgusting by the average folk :p)
can't wait to get this done... i got a scene for him planned out already
i was meant to attach this picture before, but i forgot...
it was going to be exclusive to the forums but then the edit post doesn't have the option to attach a picture, so here it is for everyone to see
i used the ol' get-the-cylinder-primative-and-snap-verts-to-make-stuff-round trick again...
also killed one edge loop
that's a "Ch" pronounced as a "K"
Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
Last edited by Chirone; 26-03-2009 at 10:15 AM.