in my mind it's already complete... hence why i never did it
i been meaning to retexture the iris of my eye since i made it... and now i might actually do that
i'm trying to make me a new mascot...or logo... whichever comes first
i have one that already exists, but it was made about 5 years ago... with swift3D (very limited software) and photoshop
you can actually find it on google image search if you search 'reality sculptor'. it was on the first page last time i looked.
here were a whole lot of concept sketches...
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as you can see my drawing abilities are nowhere near as cool as THX1183's or Someguy's abilities.
nonetheless, i kinda settled for the little dude in the middle...
now for my horrible painting skills:
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the purple is a temp colour... it's not going to be purple, and i put a layer of transparent grey over the whole image because the eye really doesn't match it's clothing
i'm gonna have to redesign it's legs/feet and the arms will need to have hands of some form so it can hold it's sword
the colour scheme black-grey-yellow is meant to be black-grey-gold and i'm not sure whether i'll make the iris different to that or keep it the same
colour concepts will follow once the model is made...
now something a little less depressing than my drawing skills:
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on the top left is the blocking out phase, it starts with NURBS. Infinite curves are awesome
on the middle top it changed to polys, and here i did what i seem to always do... draw stuff onto the mesh with split poly tool... i saw no other way of making the shape of the black surface
basically the whole point of drawing the edges to make the black part is so it stays round.
on the top right i coloured the parts that will be black a different material to make selecting those faces easier. now it was just a matter of rerouting the edges so that they were quads whilst keeping the round shape.
sure was a long and tough job...
the bottom two are just showing you the black part from another angle
it wasn't important that the grey part wasn't in quads... it was gonig to be deleted anyway
the hardest part so far:
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turning the back into quads...
on the right half is the originish-ish mesh derived from the NURBS
on the left is my fix.
i could probably stand to lose two edge rings and make some of them look more... round...
just for fun, here's a render:
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the green iris is temporary