Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 02-04-2009 , 04:58 PM
Falott's Avatar
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maya2009 - normalmaps

anyone else noticed differences in normalmap generation with maya2009 compared to previous versions?

have a look at the pic

from left to right:
source - target - final geometry

no matter which settings, maya dosn´t bake normals like it should anymore. ideally the panels on the right should look exactly like the panel on the left. but there is this funny shading. it became impossible to bake hard flat surfaces with soft corners into the NM.


(ps: I´ve allready baked a million normalmaps. so by now I am pretty sure it must be either a bug or they changed the way normals are calculated from scratch)

desperately your´s
falott


everything starts and ends in the right place at the right time.
# 2 02-04-2009 , 04:59 PM
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Join Date: Jan 2005
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Posts: 1,095
forgot the screenshot

Attached Thumbnails

everything starts and ends in the right place at the right time.
# 3 02-04-2009 , 05:20 PM
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Join Date: Jan 2005
Location: vienna
Posts: 1,095
1 million times just doesn´t seem to be enough....

wrong UVset


everything starts and ends in the right place at the right time.
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