maya2009 - normalmaps
anyone else noticed differences in normalmap generation with maya2009 compared to previous versions?
have a look at the pic
from left to right:
source - target - final geometry
no matter which settings, maya dosn´t bake normals like it should anymore. ideally the panels on the right should look exactly like the panel on the left. but there is this funny shading. it became impossible to bake hard flat surfaces with soft corners into the NM.
(ps: I´ve allready baked a million normalmaps. so by now I am pretty sure it must be either a bug or they changed the way normals are calculated from scratch)
desperately your´s
falott
everything starts and ends in the right place at the right time.