I want to get this tutorial. I have been really interested in hard surface modeling of late.
My only concern is that the tuts I have seen from 3D-Palace seem to create models with extremely out of control topologies. Which 3ds seems to tolerate but maya does not like. Also I do not like making models with polygons that have 80+ edges and stuff lol.
I really like your clay renders. I have been trying to come up with a consistent setup for good maya clay renders + AO
"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
Last edited by ctbram; 13-05-2009 at 03:33 AM.