Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 08-05-2009 , 11:58 PM
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Ultimax Apocalypse WIP

I have posted this in other forums but thought I would share it here since I will now be spending most of my time on these forums at simplymaya.com. All I need to do is texture and composite but the texture is not coming easy at all and for someone who has never textured before this is probably a bad model to start with. Critiques and crits are definitely welcome and as far as texturing advice, it is more than welcome.

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# 2 09-05-2009 , 12:00 AM
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A few more

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# 3 09-05-2009 , 08:13 AM
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Hi again rbrtsn!

I already saw this on "another" forum... it's looking great, as I told you before... about the thextures, see this link here: top ten tricks on texturing
I think that you can find also interesting this one: stefan morrel

And a cool place to get good and free textures (base and whatever):cg textures

Keep up man!

# 4 09-05-2009 , 11:28 AM
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very nice bit of modeling there! it looks great, love the detail... i would say perhaps the the large bolts on the cylinder type things are a little too low poly considering the rest of it, but that's it, really good work.

i will look forward to some updates. user added image

# 5 09-05-2009 , 04:17 PM
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nice!

Very 'Epic' in every use of the word.

nice work.


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# 6 09-05-2009 , 10:05 PM
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Hey dmacb, just checked out those links and they will definitely come in handy.

hammer.horror I would actually have to agree with you. I was thinking of actually recessing them in a bit to change the look and maybe take them up to about 12 faces.


Mayaniac thanks for that cool comment, appreciate it.

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# 7 13-05-2009 , 03:30 AM
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I want to get this tutorial. I have been really interested in hard surface modeling of late.

My only concern is that the tuts I have seen from 3D-Palace seem to create models with extremely out of control topologies. Which 3ds seems to tolerate but maya does not like. Also I do not like making models with polygons that have 80+ edges and stuff lol.

I really like your clay renders. I have been trying to come up with a consistent setup for good maya clay renders + AO


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675

Last edited by ctbram; 13-05-2009 at 03:33 AM.
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