Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 17-05-2009 , 01:59 AM
iome_miageta's Avatar
Registered User
Join Date: Apr 2009
Location: philippines
Posts: 7

Object won't attach to a motion path

to my previous post, thanks a lot to those who answered my question.

i have another query. and i do hope i could get a response.

i made a spaceship and i want it to move at 920th frame. i created a curve (CV curve tool) and attached the spaceship. but i kept on getting this error message: "Error: Box01.translateX already has an input connection."

guys help. need it very badly. T_T

# 2 17-05-2009 , 10:11 AM
bendingiscool's Avatar
Subscriber
Join Date: Jul 2006
Location: London
Posts: 567
What is already connected into the Translates of the Spaceship?

Do you have an expression, constraint or some keyframe data heading into the Translates of the spaceship?

Have a look in the channel box and see if the colour of the Translate X,Y and Z are anything that isn't the default white.

A little more info about the scene animation would be useful to help you out to.

Chris

# 3 17-05-2009 , 10:45 AM
elephantinc's Avatar
Level 32 pachyderm
Join Date: Dec 2007
Location: England
Posts: 1,859
I had this problem because i had an expression driving the rotate of my spaceship.
Highlight translate x in the channel box, and right click > break connections
now attach it to the curve
you can now add anything back in the the translate X (if you want to )

# 4 18-05-2009 , 01:49 AM
iome_miageta's Avatar
Registered User
Join Date: Apr 2009
Location: philippines
Posts: 7

gee thanks!

thanks a lot guys.
you all have been very helpful user added image

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads