Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 26-05-2009 , 08:31 PM
firebird's Avatar
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What is a shot-based pipeline as compared to a scene-based pipeline

Dumb, novice question - trying to understand terminology.

What is a shot in an animation rendering pipeline? What is it composed up of and what defines the end points? I understand that scenes are defined by cuts. But what makes up a shot vs a rendered frame. (example appreciated)

Is there any advantage to working on a shot basis vs on a scene basis (or visa versa) for rendering.

Thanks for any explanations or references to good online learning materials.

# 2 27-05-2009 , 01:09 AM
bendingiscool's Avatar
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I'll use a generic film for example.

Scene is a few minutes in the same location for instance something like a fight or something.

Shot is usually the camera move, for instance a long pan that you might put CG into.

Frames are the same as ever, film 25fps, PAL 24fps, NTSC 30 fps.

Chris

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