What is a shot-based pipeline as compared to a scene-based pipeline
Dumb, novice question - trying to understand terminology.
What is a shot in an animation rendering pipeline? What is it composed up of and what defines the end points? I understand that scenes are defined by cuts. But what makes up a shot vs a rendered frame. (example appreciated)
Is there any advantage to working on a shot basis vs on a scene basis (or visa versa) for rendering.
Thanks for any explanations or references to good online learning materials.