Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 16-01-2003 , 03:54 PM
Registered User
Join Date: Nov 2002
Posts: 19

rendering problem

I'm having problems rendering Iges files in maya. All the surfaces appear to be trimmed when selected but the objects when rendered appear full of gaps (see attached pics of a spray cap).
Any Ideas?

Marcus

# 2 16-01-2003 , 04:11 PM
sdch1000's Avatar
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Join Date: Jun 2002
Location: Miami, FL. USA
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Try increasing the tesselation vaules in the attribute editor for the surfaces giving problems.


Steven C.
# 3 16-01-2003 , 04:28 PM
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Join Date: Nov 2002
Posts: 19
Tried that but it had no effect on the image. Are there any Iges plugins for Maya? or any other dodges that might work?

Many Thanks,

Marcus

# 4 17-01-2003 , 12:14 PM
kal's Avatar
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Join Date: May 2002
Location: Exeter, UK
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did you try increasing the edge setting (cant remember the exact name but its found in the tesselation dropdown)

# 5 17-01-2003 , 05:27 PM
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Join Date: Nov 2002
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Where's that? Just looked for it but it's not under tesselation or advanced tesselation. Am using Maya 4.0.

Thanks,

Marcus

# 6 20-01-2003 , 04:04 PM
kal's Avatar
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Join Date: May 2002
Location: Exeter, UK
Posts: 407
*edit* (with shape node selected) open attribute editor>options>smooth edge.
doesnt always comepletely remover such probs, but usually helps a lot

I'll take a look when i get back from work.. was sure it was in the tesselation tab though user added image

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