This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I am trying to reduce the poly count of an object, but i keep getting the error to cleanup the mesh because the geo has nonmanifold. What settings do I need to use for the cleanup to fix the problem? I'm having a hard time finding out how to fix this. Any help would be great
See the maya help to know about nonmainfold geometry.
To get ride of this kind of problem u can use Mesh > Cleanup.
For testing what is the result of cleanup is, u can set up a scene sth like this,
Create a plane with subdivisions width = 2 and subdivisions Height = 1.
Then grab the middle edge and extrude it.
then try to "reduce","subdivide" or anything that requires nonmainfold geometry to be removed.
.....
then use the cleanup to fix the object.
See the chance,
the extruded face has been separated from the main geometry though they are in the same object.
nonmainfold geometry is sth, that can't be stretched in a single plane.
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