Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 03-07-2009 , 12:40 AM
To La Bomb's Avatar
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Join Date: Oct 2008
Posts: 56

Nonmanifold problem

I am trying to reduce the poly count of an object, but i keep getting the error to cleanup the mesh because the geo has nonmanifold. What settings do I need to use for the cleanup to fix the problem? I'm having a hard time finding out how to fix this. Any help would be great

# 2 03-07-2009 , 04:22 AM
iamcreasy's Avatar
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Join Date: Jun 2008
Location: Dhaka, Bangladesh
Posts: 168
See the maya help to know about nonmainfold geometry.

To get ride of this kind of problem u can use Mesh > Cleanup.

For testing what is the result of cleanup is, u can set up a scene sth like this,

Create a plane with subdivisions width = 2 and subdivisions Height = 1.

Then grab the middle edge and extrude it.

then try to "reduce","subdivide" or anything that requires nonmainfold geometry to be removed.
.....
then use the cleanup to fix the object.
See the chance,
the extruded face has been separated from the main geometry though they are in the same object.

nonmainfold geometry is sth, that can't be stretched in a single plane.

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