Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 20-07-2009 , 02:09 AM
andymcbride's Avatar
Registered User
Join Date: Jul 2009
Location: atlanta
Posts: 42

leaf environment

So i am VERY new to maya. but learned a couple of things like texturing and bump mapping using psd files. I am going to add an inch worm to the focal point. Hopefully I can figue out modeling the inch worm!! Suggestions are more then welcome!

user added image
render time 42min.

I tried to make it look damp or slightly wet. If anyone knows a better way to make that come across MORE or more realistically...please give me some ideas...thanks!


Last edited by andymcbride; 20-07-2009 at 01:44 PM.
# 2 20-07-2009 , 04:22 PM
Joopson's Avatar
Registered User
Join Date: Jul 2005
Location: Boston, MA
Posts: 2,314
I love how this looks!
can't wait for the worm


Environment Artist @ Plastic Piranha
www.joopson.com
# 3 20-07-2009 , 05:46 PM
honestdom's Avatar
The Nurb Herd
Join Date: Oct 2007
Location: London
Posts: 2,381
this looks pretty good, its a really simple model tho... i hope your inch worm will look as nice. You may find it harder to texture something that's not flat. Have you studied unwrapping UVs yet?

btw, what is an inch worm? is it just a small worm?

# 4 20-07-2009 , 06:32 PM
andymcbride's Avatar
Registered User
Join Date: Jul 2009
Location: atlanta
Posts: 42
https://www.flickr.com/photos/gamerbabe360/2680349038/

thats an inch worm. They are typically VERY small. Hence the shallow depth...really want to give that macro look.

I will have to look up unwrapping UV's now to see what that is. Is that where you can prevent the PSD texture from stretching and squashing once its wrapped onto the model? If so that is the problem I was having with the leaf but Im happy with the current look. As for the worm I have never built a model other then this leaf. My only other project was text inside maya. So this will be a challenge but a learning experience. Im sure I will watch a tut and modify to make my worm. I am about to buy zbrush to help. with the worm modeling.

BTW Thanks for the replys im glad im getting feedback user added image

# 5 20-07-2009 , 09:06 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374

Originally posted by hammer.horror
btw, what is an inch worm? is it just a small worm?

Technically they're not worms at all, they're little green caterpillars of a moth (as you can probably see from the flickr pic). They're called that cause they look like they're measuring out inches as they move along.
Very realistic looking environment, btw, looking forward to seeing the progress.

# 6 20-07-2009 , 09:41 PM
Chirone's Avatar
Subscriber
Join Date: Dec 2007
Location: NZ
Posts: 3,125

Originally posted by andymcbride
I will have to look up unwrapping UV's now to see what that is. Is that where you can prevent the PSD texture from stretching and squashing once its wrapped onto the model? If so that is the problem I was having with the leaf but Im happy with the current look.

that's one way of putting it user added image




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads