Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 23-07-2009 , 07:10 PM
Stephen's Avatar
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Transfer uvs on skinned object

Hi folks so how do you transfer uvs from one object to another (same poly count) but it is skinned to a character.
I can transfer UV's ok but I don't want to delete the history as I will loose the skinning on the object.

I know I can export skin weights but it never comes back in the same and I want to avoid more work.

Cheers


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# 2 25-07-2009 , 10:34 PM
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you can delete non-deformer history

that will delete history except for skin weights etc




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