Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 23-07-2009 , 07:10 PM
Stephen's Avatar
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Transfer uvs on skinned object

Hi folks so how do you transfer uvs from one object to another (same poly count) but it is skinned to a character.
I can transfer UV's ok but I don't want to delete the history as I will loose the skinning on the object.

I know I can export skin weights but it never comes back in the same and I want to avoid more work.

Cheers


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# 2 25-07-2009 , 10:34 PM
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you can delete non-deformer history

that will delete history except for skin weights etc




that's a "Ch" pronounced as a "K"

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