Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I am at the chapter "Skeleton" at my maya book now and I am wondering what about this joint orientation??? I just don't understand what actually IS a good orientation for the joints? The book says that I should bring every joint into the right orientation using component mode and this question mark.. fine... but what is a good orientation? I don't understand why I need this anyway. I hope you can bring light about this into the gloomy room
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off