Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 05-08-2009 , 04:41 AM
Soulrider911's Avatar
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help with soft shadows

Im am having a heck of a time for some reason with this current project im working on...I have never seen this symptom before. I am using global illumination and lighting using poly planes with a surface shader on it that only illuminates light...But I am getting these really weird and incredibly in-accurate blobby shadows? any ideas...Also is this method of using a poly plane and Final gather the best method to obtain soft shadows? sorry about the crappy image hopefully you can see what im talking sbout
thanks
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Bradysammons.com
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# 2 05-08-2009 , 08:14 AM
murambi's Avatar
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increase final gather i think also show a screen grab of your scene we might be able to help if we could see your setup

# 3 05-08-2009 , 04:21 PM
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thanks for the help...I am so confused I have never had this happen, I have final gather cranked up to 2000 rays??? thats nuts I have never had to turn it up that high...And the shadows still look crummy, its a little better but not much. Here is the image from inside maya, disreguard the spot light I had set that up for photon emission
thanks
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Bradysammons.com
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Student: Academy of Art University S.F.
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# 4 05-08-2009 , 04:28 PM
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Why bother using FG, I would 3 point that and render with raytraced shadows with higher numbers of rays or even software and depth mapped with higher filter settings as its not a hugely complex scene.


"No pressure, no diamonds" Thomas Carlyle
# 5 05-08-2009 , 04:30 PM
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Hey Im up for any ideas I just want soft shadows is all...and links to good 3 point lighting set ups


Bradysammons.com
New Media Designer
Student: Academy of Art University S.F.
My WIP
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