This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
This is a scene I have been working on. Notice the hard shadows underneath the cars. How do I soften these up? They are ray traced...not Dmaps. Any other suggestions welcomed and how to improve this scene and look. Thanks.
BTW...I would use Dmaps but the shadows are hosed. I have adjusted the Res to match the render output i.e. 640 x 480. So I raytrace.
You want to look at both the light radius and shadow rays attributes. In a nutshell, adjusting the light radius will give you your soft shadows. The Shadow rays attribute controls the sampling of the shadows (kind of like the dmap filter).
Btw, here's a quick example I just did for you with a sphere, ground plane (a cube actually) and a spotlight. I left the raytracing defaults in render globals and in the spotlight's attributes, it's setup like this:
Hey, i really like your render there, thats a great scene... i would definately tone down the lighting a bit though, it makes it look a bit fake because it shows ALL the details with that much light, the less light, can sometimes be the best thing . Really nice though, post your fixed image when its done .
"I should call you sugar maple tree cause i'd totally tap that" haha
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