Transfering uv maps missoury
Hi all
I am trying to copy uv's from one model to another model;
I am following a workflow i saw in a tutorial(modeling next gen gamecharacters from Gnomon)
There the guy models base geometry lays out uvs goes to ZBrush sculpts highres then imports a fairly highress mesh back into maya and uses a tool called NEX/draster to draw over the highress model as it were so you have a pretty low poly mesh.
He didn't say how he got the uv's from one object to another however and when I try transfering the attributes I only get partial Uv's at best.
If you are wondering why I want to try this workflow:
I am currently working on Indiana Jones and I am having a reall hard time getting sharp edges around pockets and stuff in ZBrush so I thought why not make separate objects for shoulderflaps pockets etc and later import the highress mesh draw it over and done.....
So if anyone can give me a hand