Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 24-10-2009 , 03:31 PM
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Character Problems

Hey all!

I'm trying to model the following character but I'm not sure what's the best way to go about doing it. Suggestions? I tried nurbs but it looks pretty dumb.
Thanks!

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https://www.stevenpalomino.com
# 2 24-10-2009 , 03:32 PM
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This is what it looks like:

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# 3 24-10-2009 , 05:33 PM
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yes...you dont sound not non double negative
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thats a pretty simple character. with simple box modeling u can knock this out in 1hr.

good luck


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# 4 24-10-2009 , 05:43 PM
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Yes, if you start with a polygon box, and extrude the faces, you could get much further than with Nurbs. Generally you'll want to stay away from them, as they're very finicky to use.


Imagination is more important than knowledge.

Last edited by NextDesign; 24-10-2009 at 05:45 PM.
# 5 24-10-2009 , 06:13 PM
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Alright so I started over with box modeling and extruding and here's what it's looking like so far.
Thank you so much for helping I'm not used to Maya yetuser added image
What I'm trying to do now is round the figure. When I press "3" it looks more like a rectangle. Advice anyone?

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# 6 24-10-2009 , 07:21 PM
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Here's an update. Advice would be very much appreciateduser added image

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# 7 24-10-2009 , 08:11 PM
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To round it out, grab some of the vertices on the front, and pull them forward. Same with the back, but backwards. Selecting each row and moving them in the side view will give you the roundness you're looking for.


Imagination is more important than knowledge.
# 8 25-10-2009 , 10:22 PM
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Here's what my model is looking like right now.. I have a bump map applied but why is this happening around the eyes? Any ideas? Thanks!

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# 9 26-10-2009 , 03:07 PM
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Here's another progress shot.. still having trouble with the bump around the eyes.. any idea? suggestions?

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# 10 26-10-2009 , 05:15 PM
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pose wire and i'll tell you for sure what the problem is

# 11 27-10-2009 , 10:07 PM
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Yeah here's the wireframe thanks in advanceuser added image

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# 12 28-10-2009 , 01:44 AM
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Just make a simple test remove them and render.

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# 13 28-10-2009 , 03:07 AM
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Hey coldwave. It seems there was a problem. It seems like there's a double of my geometry. How to I get rid of one of them. They are one object and show as one in the outliner but when I delete faces you can see there is one behind. Thanks.
Here's an screenshot of what I mean. I pulled out a face and deleted it to show you what I mean.

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# 14 29-10-2009 , 07:36 AM
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if they are disconnected in any way (ie, they are two seperate meshes joined as one) then you can go mesh > seperate (or is it modify mesh > seperate, i just click the seperate button on the shelf...)

if that doesn't work then you've probably accidentally hit the extrude button when all faces were selected and didn't move anything
in which case you're just going to have to go through all the faces and kill each one.
alternatively, instead of selecting each face one by one you can use the paint selection tool or change the selection settings in the selection tool attributes, much faster that way

also, you should make each face four sided, if you were animating kiro then you'd get better deformation in the mesh




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