Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
So, I'm not good at explaining things. I've just begun looking into particles, and I'm currently working on a project. My ultimate goal right now is to make something along the lines of what is in this video (referring to the glowy balls with light streams circling around the woman
I haven't found any particle effect yet that seems to be similar, and since I'm new to it, I was hoping someone could give me some guidance on how to create such things. Any help would be appreciated =) Thanks.
Well, if you only want a few little orb things, you could create a few spheres, add some glow and an emitter (for the tail) to each and attach them to various circle motion paths to glide around.
Or if you want completely random, I think there's something with a newton field that could do that, with a turbulence field.
Don't know the specifics, but hopefully that gives you something to go on.
Yeah I've been playing around with the emitters. So far the closest thing I got was a cloud smokey effect. Still working on modifying it a bit, but it still doesn't look quite right.
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