using a Nurbs Sphere, he inserts isoparms, and uses the new vertices to push and pull at the respective parts of the face to arrive at a "cartoony" like topology.
Seriously, watch the tutorial and follow it along. Its probably the best starting point i've ever used.
If you're looking into more organic modelling, then the whole tutorial is full of brilliant tips and tricks.
I would agree with Ceryni find a good tutorial and work your way through it. its probably the fastest way of learning rather than doing lots of small incomplete pieces.
One of the first projects i learnt was an orc head i found online somewhere turned out pretty well for my 1st attempt. I then did some environments and items to find out what i enjoyed making the most but definately spend more time on 1 thing.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off