Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 20-11-2009 , 11:32 PM
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Join Date: Nov 2009
Posts: 3

Problem with layered shader

Hi,

I ran into a problem today.

I have 3 surfaces which should get the same color (phong), but one should show a text as well. So I combined ONE phong for all three and another phong linked with a PSD file together. When I switch the PSD phong to transparency all geometry just disappears.

Any hints?

Thanks
knuffel

# 2 23-11-2009 , 04:14 AM
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Technical Director
Join Date: Feb 2004
Posts: 2,988
You will see that the transparency to your phong has been mapped as well. PSD texture nodes have a habit of doing this. Just right click on the word "Transparency" in your attribute, and choose "Break connections".

PSD nodes are also very heavy computationally. What you should do, is save a copy out as a tga, or other format; and just use the standard file texture node instead.


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