I don't think an mia material would be necessary for this application. The added complexity and features would probably go unnoticed.Originally posted by GecT
Personally, I would just use the mia_material ...
Didn't even think of the reverse node as I don't use it a lot. But I have to disagree about the mia_mat comment. I consider it to be a general shader so I use it for pretty much everything, hence the "personally" preceding my statement, whether jjmacky88 was familiar with that shader or not, it was to let him know the option was there.Originally posted by NextDesign
You don't need to create another texture. Use the reverse utility node. Connect the out color of the texture to the input of the reverse node. Then the output to the transparency.
I don't think an mia material would be necessary for this application. The added complexity and features would probably go unnoticed.
Originally posted by jjmacky88
GecT, wow, thank you for that! I will try it first thing tomorrow!
Personally I agree.Originally posted by GecT
I consider it to be a general shader so I use it for pretty much everything.
That's my swiss army knife woot! Ok seriously, I have pies to bake.Originally posted by gster123
Personally I agree.