Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 11-12-2009 , 08:19 AM
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low poly car thru create polygon.

I am making low poly car. My 5(i.e. %) key is not working. May be it is open somewhere. But in poly we cant close .Where is the problem.

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# 2 11-12-2009 , 02:27 PM
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In the vue port just above you model you have a load of symbels. you want the one that looks like a blue box I think click on that.............dave

# 3 11-12-2009 , 09:30 PM
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It might not having a shading group applied.

Right click on it, and go to Assign existing material>lambert1.


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# 4 14-12-2009 , 07:21 AM
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car

no it does not works.

# 5 14-12-2009 , 07:37 AM
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Normals reversed?
...would be odd though, it still should be visible on one side of the other.

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# 6 14-12-2009 , 10:36 AM
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car

it comes like this and goes.

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# 7 14-12-2009 , 03:54 PM
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open hypershade, and look at the shaders in the model, you should only have 3 from what i see in your scene, Your default lambert shader, and the two image planes.

look at the attributes for the lambert,
see what the setting on the transparency node is.
from your second screen shot, it looks almost like you have the transparency in your default lambert set to full.

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# 8 15-12-2009 , 10:16 AM
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car

it works.

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