This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I suggest the Windows operating system on a MAC is a necessity for some of us since there are many programs that don't run on a MAC. For example of the three main 3d programs only Maya can run on the MAC OS.
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