Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 18-02-2010 , 10:21 PM
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Join Date: Sep 2005
Location: Netherlands
Posts: 130

Glass Rose

Hey All,

I've been away for a long time, because I didn't have much time for 3d modeling. Now I've got a new computer and I just installed Maya 2008 and I am thinking about starting a new project.

I'm thinking about creating a glass rose, that falls to the ground and shatters into a million pieces, and I want to have those pieces fall in a way to spell out a word, or a sentence.

What would be the best way to go about doing this, what programs should I use, and what way would give the most lifelike results?

Thanks on forehand,

Silver


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# 2 21-02-2010 , 08:56 AM
jsprogg's Avatar
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Join Date: Feb 2004
Location: Chicago
Posts: 1,712
Hi a suggestion for the spelling out of a word would be to instance the shattered pieces onto particles with a goal to an invisible text curve.
Im not sure how to get an effective transition from the shattering of the glass to the particles though without a camera cut so you dont notice.




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