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# 1 06-03-2010 , 07:09 PM
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Join Date: Jul 2005
Posts: 15

problem with right wrist joint

everything was going smooth with my muscle body model until I tried keying one frame with the right wrist joint.. then this happened:
before:
user added image
after keying:
user added image
help please?

# 2 07-03-2010 , 12:39 PM
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Location: Chicago
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looking at it i'm guessing you might have a problem with your up axis , do you have a constraint on it at all ?
once you pass the point of where your world up axis is it flips .




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# 3 07-03-2010 , 07:40 PM
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Originally posted by jsprogg
looking at it i'm guessing you might have a problem with your up axis , do you have a constraint on it at all ?
once you pass the point of where your world up axis is it flips .

Yes there's a constraint from the wrist control and the wrist joint. Anyway to fix it without going back and fixing up my rig?

# 4 07-03-2010 , 08:39 PM
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Join Date: Jul 2005
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I just checked the local rotation axis's of the right hand and everything seems to be ok there too..

EDIT:
Also now, the wrist will look fine in animation on Maya, but when I render it the right hand will still look weird.


Last edited by Bunnyinrehab; 07-03-2010 at 08:53 PM.
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