Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 23-04-2010 , 12:10 PM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300

Zbrush 4 Video



"No pressure, no diamonds" Thomas Carlyle
# 2 23-04-2010 , 12:16 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Nice one Steve

Its weird as we were talking at work about the possibilty of Zb doing animation, because of the new zspheres as a rigging device and well...here begins the lesson

Jay

# 3 23-04-2010 , 12:20 PM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Yeah true.

Not too sure how feature ritch it will be as an animator but at the least posing and seeing how a character deforms over a movement is a good feature, as well as allowing concept sculpts to have some life to them in the development phase before full production swings in.


"No pressure, no diamonds" Thomas Carlyle
# 4 23-04-2010 , 12:26 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
yeah it will be interesting to see where it goes.

The cool thing is they are thinking ahead and being innovative. It will certainly be good if it uses the GoZ plugin to send the file to maya for rendering etc but also give the option to use mayas own stuff to enhance the rig and then send it back again. Also be nice if the underlying zsphere converts to joints into maya or even just uses the anim curves from within a cache from Zb...I dunno its all speculative right now but there always hope....especially since Autodesk cant even fix the smaller bugs within maya and instead opt for a new paint job LOL

Jay

# 5 23-04-2010 , 03:40 PM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Haha I hear ya Jay!

To be honest the best app for animation is Motionbuilder IMHO, really good bit of kit, and in mocap pretty much a must, shame that it falls down on the bloody fbx and carries a load of crap over, if pixologic can make goZ why the hell can't Autodesk make the FBX work as good for their own products?!

It would be great if the Z spheres convert and let you take it out as a skinned skeleton. If pixologic do what they did with the UVing in Z and convert it to skinning SWEEEEEET!! Would blow everything out of the water.


"No pressure, no diamonds" Thomas Carlyle
# 6 23-04-2010 , 07:20 PM
Mayaniac's Avatar
As Zbrushiac sounds stupid!
Join Date: Nov 2007
Location: Derby
Posts: 1,241
Wow... great stuff.

If ZB gets some decent animation features, and maybe ups it's rendering features. (which are already really good)... they'll be no looking back!

I still can't believe they only released GoZ for the mac :hug:

Thanks for the link!


www.stevenegan-cgi.com

"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
[long pause] "Friend!!"
# 7 24-04-2010 , 07:32 AM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
You can still save as ma and import ma files in 3.5r2 no probs.


"No pressure, no diamonds" Thomas Carlyle
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads