Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 13-04-2003 , 12:07 PM
cube's Avatar
Registered User
Join Date: Nov 2002
Posts: 6

CGI in2 Home Video in 4 steps

Hi,
Im writing this as this is what i wanted 2 do, but didn't have a clue
This works 4 me(But it aint no Gospel) so i hope it helps someone else.

1st i got hold of "Real-Viz Matchmover",imported my video sequence,
Camera Tracked,then exported as a maya(.ma) with scene options selected

2nd i opened scene im Maya,import my camera background sequence
(will be configured automatically by matchmover to run sequence)

3rd imported my model, scaled rotated ect
Moving my model in2 the view of my camera & then attach it to one
of the locators (i attached it to a locator on my X Axis)

4th Delete the background in the camera so as to render out a Alpha channel.
Render.
Once rendered take your sequence (mine was Targa Format) & place in2 (i use) After Effects.
(Premultiplied)Then import your Original background footage.

When rendering out your scene in maya for best quality do not use avi format.

Adios my friends :banana:


Last edited by cube; 15-04-2003 at 12:55 AM.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads