HI all
i have this image with bump map lines on it and it renders fine on default lighting
left image but when i add physical sun and sky this happens...can anyone pls tell me what im doing wrong
No need to gamma correct bump maps as they don't feed info into any color channels. I think the problem on the underside is stemming from the ambient lighting, if whatever is beneath it is light colored then I can see that happening when it throws its color onto the balloon.
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