Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 05-07-2010 , 05:24 AM
Registered User
Join Date: Dec 2008
Posts: 10

Please someone help, merging vertices problem

after merging two pieces of geometry together I get a big crease in my geometry and unsure on how to remove the giant crease from the merged polys?

# 2 05-07-2010 , 05:31 AM
bullet1968's Avatar
Lifetime Member
Join Date: Feb 2010
Location: Australia
Posts: 4,255
Chuck a picture(PrtSc) up mate so we can see what you mean. Without a pic I will guess...you have merged multiple verts?? in one go?? If you have go to these and change the thresh hold. If I am right it will be merging verts that shouldnt be...checked your vert count if you have it up in the HUD or and go X-ray to see what funkiness you have happening.

cheers bullet

Attached Thumbnails

bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 3 05-07-2010 , 06:55 AM
Chirone's Avatar
Subscriber
Join Date: Dec 2007
Location: NZ
Posts: 3,125
yeah, do what bullet suggested, get a screen shot (if you're on a mac then cmd+shift+4 then spacebar then click on the maya window to take a snapshot of it, the picture appears on your desktop. otherwise as bullet said PrtScn then ctrl+v in MSPaint or other picture editing program then crop it for windows)

but a crease? not sure what you mean. perhaps you merged the vertices and you've a funny combination of soft and hard edges?




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 4 05-07-2010 , 12:04 PM
Registered User
Join Date: Mar 2007
Posts: 1,055
Hi,

as said a picture would definately help, but it sounds as though you may have some internal faces (faces inside the the model, on the inner part of the verts you have merged) or you have some normals facing the wrong way,

cheers

gubar

# 5 05-07-2010 , 01:10 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
This can happen, its not unheard of, I get it occasionally when I creating character heads - if you have a crease after merging. basically move the verts until the crease is no more - its that simple - you could use the artisan tool too to smooth it out.

you could also do an instance of the model and line the verts up as best you can then merge them and then tweak as needed. Theres no magic answer, just get in there and pull them about.

If you have extra faces that have been merged then delete them, that should take the crease out and again you may need to re merge.

no need for the image

cheers

Jay

# 6 05-07-2010 , 03:08 PM
Registered User
Join Date: Dec 2008
Posts: 10

Thank you so much from all the repleys

Thanks everybody for all the advice, I really appreciate it greatly! I will try all the advice and let you know if it works. God bless.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads