This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Lovely concept, but if I might offer a suggestion:
give it a little twist everybody knows th epoor bastard keeps falling of the wall and cracks his hat like this: https://www.youtube.com/watch?v=yXyGq...eature=related
Maybe replace the hat with a builders cap and place some matrasses around the wall some knee and elbow pads, some safety goggles, maybe even add a securing system that builders ( ought to) use when working on great altitudes.
Than maybe you can sell it( the animation) to some buildersunion and make some money with what you like
win-win I 'd say
Good start nice topology from what i can see as well
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