This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Hi Everyone,
Its been a while since my last post, recently I have been playing around with Maya and I made a few simple objects before I get into something more complicated. Anyway I have createdsome old and warn out brief cases, which are very low poly with a 1024 x 1024 texture size. The only problem I have is the rendering on parts of the brief case (please see pictures).
The texture on the top brief case is stretching, does anyone know what going on?
You are modeling very low poly but still decide to apply a 1 k texture map?
I don't see the use of this workflow, either you make a low poly object ( for games for instance)and apply a small texture map, or as it looks like in this case you want to make something as reall as you can get it, then I would suggest that you bevel the hard edges even it if it is ever so slightly, because nothing in this world has a hard edge like that and it looks very unnatural if you do so.
If you really want help post the UV map with and without the image visible this way we can judge where it goes wrong.
I totally understand what you are saying, with this piece I do need to decide what it will be use for (games or realism). However I want to show a good level of control in my modelling skills and texturing.
What would you suggest is the best way demonstrating this in a 3D artist portfolio?
Thanks for the comments, please continue to give feed back and here is the UV's for this object.
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