Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 06-09-2010 , 04:49 PM
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Join Date: Aug 2008
Posts: 31

orient constraint throwing things out of whack!

I'm rigging up a character in maya 2011. I have a control for the head and arms. I want to add an orient constraint but when I apply it the head and arms are twirled around. The rotate in the channel box are highlighted in light blue and the rotate Y is 180 and the rotate Z is -90. These where set at zero prior to adding the constaint. Any suggestions of how to correct this?

# 2 07-09-2010 , 04:36 AM
jsprogg's Avatar
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Join Date: Feb 2004
Location: Chicago
Posts: 1,712
to set the transforms to 0 you could grp the object to itself
by selecting the object and hitting control G ,giving you a null group with everything zeroed out to add the constraint to.




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Last edited by jsprogg; 07-09-2010 at 04:39 AM.
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