This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Something I'm working on for me game modeling portfolio... It's at pretty high poly count ATM but I'm going to be doing a lot of poly reduction once it's all sorted and done
Headlights aren't final, I just have no idea how to make them properly...
I'm not too happy with the dashboard... May redo it today
EDIT: The little spoiler thing on the back is wrong too... It's supposed to curve into the body and I just made it kinda mush in... See images at the end of post for what I mean
Click to enlarge, again after the jump for full size
Here's the wire, also did wheels last night, quick screenshot from the rendering program to show those below. Forgot to add the little cylinder in the middle of the wheel ;P will add next time I open the wheel file :p
Next to come is the rear splitter probably
Can't seem to figure out the seats and the headlights/ tail lights, anyone know any tuts?
love how this is shaping out if you are using final gather why not turn on secondary bounce to light up the render abit more it looks really dark on my screen
Bit busy ATM, starting school and such, so uh, here's another render of the wheel for now, once I saw this render I was immediately displeased with the tire... Doesn't quite make a circle like it should, so I may start again.
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