Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Hi there,
Don't know where I should post this question, I have a similar post in the Newbie Lounge.
I have a completed, weighted character mesh, now I want to add a little bone under the arm to move the back very little.
When I use the "Add Influence" option - I've tried every setting.
It puts a lot of extreme weighting on this little bone and ruins my weighting in the arms, shoulders, back, etc.
Does anyone know how to add this new joint into the influence of the mesh with just the bare minimum of weight, so I can slowly, gently Paint Weights onto it and carefully grow its influence in a small area?
Please help, I'm running out of time. Thanks in advance.
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