Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 17-03-2015 , 09:43 AM
ieoie's Avatar
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Join Date: Aug 2007
Location: The Netherlands
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Add rename between 2 characters in original name

Hi People,

am trying to construct a script that creates a pentagon with many options, like add locators, clusters, circles at vtx coördinates, stuff like that.... what i would like to create but have no idea on how to start is this.....
in the script i create a few objects like polyFace, Clusters, locators.... i give them a name already (maybe this is a wrong approach..???)
since my newby understanding of MEL.... please advise.....

so now i have this collection of objects......
named with in their name a prefix of their type then the position on the pentagon, and an exta _1 to make sure the script does not bug down when creating multiple pentagons in 1 scene.....

now my next step is..... trying to figure out......
take from a textField the name i want to add
and add it...(in between 2 characters of the already excisting name..)
( "after the type prefix, before the pentagon position")

if needed....;-)
please advise on a ("how to" strategy).....

attached is the script i have sofar.......

thank you for your time sofar...... i hope anyone can put me in a proper direction.....

thx....

Attached Files
File Type: txt vFX_2015_Pentagon.txt (9.2 KB, 370 views)

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Last edited by ieoie; 17-03-2015 at 09:49 AM. Reason: forgot a thank you..... ooops.....
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