This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Unless you need something really specialized then I can't see why not use the mi car/metallic paint. It beats having to create manual fresnel reflections and gloss layers etc.
I find using cards creates a really nice look for car renders. Make a plain, add a white surface shader to it, angle it close to the vehicle, make sure in the render setting that the card won't emit shadows, recieve shadows, and primary visiblility is checked off in your render stats
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