This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
Hey all wanted to start a thread on modelling topology for rigging and animation so ill start of with quite a controversial website let me know what you think
PHP Code:
http://www.pig-brain.com/tut02/tut02_01.htm
now i use to modell the "wrong" way and where my model would collapse i would simply use blend shapes so what are your thoghts
Just fyi, there is already a sticky on topology: https://simplymaya.com/forum/showthread.php?t=24483
But maybe this will be a good discussion. I'm no expert on topology, but I assume it can be a good idea to draw out your main edge flow on a ref image prior to starting.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off