This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
to create a shadow... create a light, the in the channel editor, turn on Raytrace shadow or Depth map shadow... make sure to turn on Raytracing in the Rnder globals...
ok, but still. I want to keep default lighting, but when i add a spot light, it takes off defaults. I cant figure out how to get good lighting. So i need defaults.
no i was doing a full render. I got it to work. Once i changed it to depth map, that helped a little. Then i found out I had the Anti-Aliasing on highest quality, but on preview mode.
Once i changed it to production mode, it turned out much better.
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