Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 23-02-2011 , 06:24 AM
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Head Modeling

I decided to model a head today but I'm not sure what to do about the edge loops running from the nostril to the eye. There are 4 of them that I would love to thin out because right now I don't like how they are so close to each other.

Here's a render and wire.

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Don't be satisfied with what you can do but rather strive to do the things you can't do!
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# 2 23-02-2011 , 06:28 AM
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Actually I just figured it out I think.


Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!
# 3 23-02-2011 , 06:32 AM
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Not sure why I didn't see something so obvious, but here's how I fixed it.

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Don't be satisfied with what you can do but rather strive to do the things you can't do!
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# 4 23-02-2011 , 07:23 AM
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Nice. Very light and clean geometry.


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# 5 23-02-2011 , 07:51 AM
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Check the topo thread too....it can help you out as well...


good job

J

# 6 23-02-2011 , 03:23 PM
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Thanks ctbram and Jay. Took me awhile to find the topology thread you mentioned Jay but I checked it out and lots of great info in there. I especially like the image you posted that had the muscles defined. I think it might have been on page 2, very useful, thx.


Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!
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