Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 12-03-2011 , 06:06 PM
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Mesh not catching SSS

Hello!, well.. i need Help!.

I have made a polyMesh character, unfolded UVMaps and ereased history for keep it low...

i applied and Blinn or anyother Maya MAterial and OK.... ploblem comes when I want to use an miSSS fast/skin simple maya (subSurface Scattering).

I place miSSS on a simple spher and it works but not in my modeled Mesh...

How can i resolve thise?... And why does it happens? (second cuestion just for know curious)

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Last edited by chirito; 13-03-2011 at 02:06 AM.
# 2 12-03-2011 , 08:57 PM
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Have you got a screen shot so we can see whats going on...........dave




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# 3 13-03-2011 , 02:07 AM
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Thanks, I added the render... as you can see, the sphere does happen some SSS but the model don't. the same material on bouth

# 4 13-03-2011 , 03:41 PM
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The fast skin shader work on the volume or scale of the model so will look different on each model, you need to get each layer working there was a free tutorial on the gnomon workshop web site you should check it out............dave




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# 5 13-03-2011 , 04:31 PM
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If it wouldn't create a problem you could post the scene file.


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# 6 13-03-2011 , 05:15 PM
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i would suggest not using sss.
...but dave could be right, adjust the scale conversion

# 7 13-03-2011 , 07:40 PM
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Well here is another render...
and the .MB File... so you people can give a better look of the problem, thanks!

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File Type: zip misss.zip (891.2 KB, 320 views)
# 8 13-03-2011 , 08:43 PM
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Its your normals are facing the wrong way, select object go to polygons, normals then click on reverse............dave




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# 9 13-03-2011 , 08:48 PM
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i Just know that it was a "oneClick" solution.. it makes feels lame, but.. Thank you so Much!!!

# 10 13-03-2011 , 10:33 PM
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Its not lame if you dont know you dont know. A little tip that ctbram shared with use is to turn of the two way light in the lighting panel, then normal facing the wrong way will look black.........dave




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