Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Don't know if this belongs here, but I am running into some issues when rotating an extracted object ( a finger to be precise)
- I have moddeled a rudimentary hand and extruded one finger
- I have extracted ( select faces --> extract faces)the fingers and now I have some funky rotation issues, it is like the finger is adhering to a bounding box, have a look: https://www.eyellem.nl/rotate_****up.html
I have looked in the rotation options and the extract options but nothing seems to help
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