Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 16-04-2011 , 02:14 PM
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Join Date: Mar 2011
Posts: 25

mia material mental ray problem

Hello.

I have a little problem with mia meterial x. I'm using it on default setting, just color is changes. I'm using it on couple objects at the same time, the problem is on some objects its reflections etc are working normally and on some it doesn't and the texture is matte.

I am using mental ray with production quality for rendering.

Anyone have any ideas what it might be?

Thanks for help,

cheers!

# 2 16-04-2011 , 02:21 PM
Joey81's Avatar
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Join Date: Jan 2010
Location: Budapest, Hungary
Posts: 244
have you chacked the direction of face normals?

# 3 16-04-2011 , 02:32 PM
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Join Date: Mar 2011
Posts: 25
Normals -> reverse

Thanks a lot m8!


Last edited by zeto88; 16-04-2011 at 02:50 PM.
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