Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 14-05-2011 , 12:21 AM
choo's Avatar
Registered User
Join Date: Jan 2011
Posts: 116

cluster deformation

Hi, i faced this problem since i started learning maya. Whenever i created a cluster to control a block of vertexs or lattice points, when i parented the cluster to the joint, the mesh will deformed as it moves along with the rig.

How do i prevent the mesh from deforming by the cluster when moving the rig and only allowed the cluster to deform only when i moved the controller for it?user added image

# 2 14-05-2011 , 12:57 AM
choo's Avatar
Registered User
Join Date: Jan 2011
Posts: 116
Nevermind, i have solved it..

To prevent deformation when moving the rig:
1. create cluster(from lattice points) with relative turned off
2. parent constraint cluster to controller object
3. parent lattice to its latticebase
4. parent latticebase to joint
5. group cluster and parent it to latticebase
6. parent controller to joint
7. turn on relative for cluster

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads