A) to properly 'fuse' a mesh with another one you can do mesh > combine and then select the vertices, match them up and merge them
if the meshes have the same number of verts and they line up perfectly on both meshes then it's a trivial task. Otherwise you'll have to add/remove some edges until it does and the topology flows better. There is a topology thread at the top of this forum, you should take a look at that and it should help in topology matters
Also, to snap something to a vertex you hold down v as you move it, not c. hold down x to snap to grid points. use c to snap to a curve.
B) a sound designer looking to go visual huh? you have my respect already
With game models you generally want to use as few texture maps as possible. The reason is so the computer doesn't have to waste time loading and switching between textures.
the way texture maps work is there is a 2D space and on that 2D space you have your verts in 3D. Each point in 3D maps to a 2D point and that 3D point is coloured the same as the corresponding 2D point. What you can do is move the 2D points to a corner of the UV grid for one mesh and do the same for another mesh but put the points into a different corner. I'd show you an example but i dont have access to Maya at the moment. Maybe someone else will show you if I dont first
C) I've never used UDK, but i have used Source and based on the videos i've seen you create your pre-made animations in Maya and find a way to export them into your game engine. In the case of source there were text files that had the details of the animations that the source engine could read. When you make your animations in Maya you do little bits of it. Like you do a walk cycle for one animation. then you do an animation of turning, and then one for jumping etc.
i'm not overly certain of this process though, maybe someone else can shed some light on this
D) i would but i can't right now
that and i don't think my version of maya is recent enough to read your file
that's a "Ch" pronounced as a "K"
Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
Last edited by Chirone; 30-05-2011 at 09:34 PM.