Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 19-07-2011 , 06:18 AM
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Join Date: Jul 2011
Posts: 44

Weird Issue

Hey guys so Im trying to go about texturing a house as simple as possible so at first i planed out the roof and side of the house into a UV and popped it into PS but since I have the side beveled, the bevel face textures were off so I figured Id just have one big texture for the roof, then one big texture for the side. so I did this, and it seemed to work but for some reason, i can see through it... O.O ill show u a picture. it looks fine from the front.. but if u turn it, u can see right through the walls.. strange. any help?

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# 2 19-07-2011 , 07:25 AM
honestdom's Avatar
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Join Date: Oct 2007
Location: London
Posts: 2,381
Your texture has an alpha channel. Just disconnect it in the shader transparency

# 3 19-07-2011 , 07:35 AM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
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Some times for no reason when you use a texture (file format png tiff) maya thinks you want transparencey used with it, in the shader right click on the word transparencey break the connection. If that does not fix it let us know............dave




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# 4 19-07-2011 , 02:57 PM
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Join Date: Jul 2011
Posts: 44
that worked! thanks guys

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