This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
If you are trying to save polycount on render-time by using lower segment vals, don't you run into issues with UV mapping and any other history? It seemed like that was a proposed benefit of using bevel with history on, but it sounds dangerous.
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